- The Godsword
- List of enemies and their affilliations
- Armadyl's Eyrie
- - Armadyl's strategy
- Bandos' Fortress
- - Bandos' strategy
- Saradomin's Encampment
- - Saradomin strategy
- Zamorak's Stronghold
- - Zamorak's strategy
- Aftermath
The God Wars Dungeon is a huge dungeon located in the icy wastelands to the north of Trollheim, in which the legendary God Wars are still being fought!
Deep underground the remainder of the armies of the four gods Armadyl, Bandos, Saradomin, and Zamorak fight for the long-destroyed Godsword. This time of conflict would be a great time for a battle-hardened adventurer to claim it for himself...
Before you leave to take part in the battle, however, remember that this is for high-leveled players, as the Dungeon is filled with some extremely dangerous creatures, which will sometimes gang up on you as the entire dungeon is a multi-combat area. If you consider yourself powerful enough, you can start thinking over what to bring:
Rope
Climbing boots
Prayer potions (Although some enemies in the Dungeon, such as the level 149 Gorak can hit through Prayer)
Restore or Super Restore potions
Lots of food
High-level armor (Rune through Barrows)
A good weapon (bring Mage/Range equipment along with your Melee-weapon)
A teleport option (Ectophial or other equivalents are recommended, as they take less space than runes)
Keep in mind that if you die, you WILL go to your respawn point and you will lose your items.
To access the Dungeon areas, you will need to reach Trollheim (use a Trollheim teleport if you can or use the Troll Stronghold quest guide for a route) and use the egress directly North of the Thrower trolls on the outer perimeter of the mountain. To get past the Boulder in your path, you need either level 60 Strength or Agility. Using Strength, push the boulder away and your character will walk past it, or using Agility you can use a shortcut close to the Boulder.
Note: In the icy area, your stats will be drained VERY FAST. This INCLUDES HITPOINTS, RUN ENERGY AND PRAYER. If you forgot a rope, you may find yourself stuck as you cannot move the boulder or navigate the shortcut if your Strength / Agility levels fall below 60! Once you are past the Boulder, you may talk to the Knight close to the Cave entrance. If you have any affiliation with the Temple Knights, he will give you a scroll and tell you to give it to Sir Tiffy in Falador. If you do deliver it to him, he will tell you that he will pass the information on to his superiors. You may however read the scroll before you deliver it to him (this does not have any effect on what Sir Tiffy will do).
To actually enter the Dungeon, you need to have a rope in your inventory. Click the hole to fasten your rope, and then once more to go down (The rope will always stay attached to the hole). When you've rightfully entered the dungeon, you can either partake in the main room mêlée, or try to enter one of the four God lairs around the sides of the main room.
To enter the God lairs, you need some additional requirements:
God name and location Items/levels needed to enter
Armadyl, South-western lair 70 Range, a Rune crossbow, and a Mithril grapple
Bandos, North-western lair 70 Strength and a Hammer
Saradomin, South-eastern lair 70 Agility and two Ropes
Zamorak, North-eastern lair 70 Hitpoints
The Godsword
The reason for your entry to the God Wars Dungeon is the Godsword. This is an extremely powerful weapon guarded by the forces of Good in the war, but destroyed in the heat of the battle. In order to recreate and wield it, you will have to gather three broken shards and reassemble it. In each of the God Encampments there are Generals and Officers of the army of the God they fought for. These posess the shards of the Sword, and it is your goal to kill them and retrieve the shards.
If you've killed anything yet, you must've noticed that the kill counter in the upper right-hand corner will keep count of your kills. This has one purpose: In order to enter a General's section of the God's lair, you need 40 kills. These will be removed from your kill counter as you enter.
Be advised: The generals and their officers are very likely to be EXTREMELY HARD opponents, so be prepared to flee! Also note that inside the General areas there are altars which you can use to recharge your Prayer once per 10 minutes.
Note: General Graardor of bandos is considered the 'easiest' to kill, and as such should be your group's (Never try to kill a general alone. This is undoable.) main target.
When you're in the boss rooms and you use the altars that are placed in there, if you wear any god related armor to the boss you're fighting you will get a +1 to your Prayer amount when you use it. Example: 77 Prayer wearing Bandos boots or Bandos godsword in the Bandos General room will grant 78 Prayer when you use the altar due the fact of wielding/wearing those certain items.
Aviansies (Can only be attacked using Range or Magic)
All the four Armies have their own versions of Spiritual Warriors, Rangers, and Mages. If you are wearing a god item (Holy/Unholy symbol, Zamorak/Saradomin/Bandos/Armadyl armour etc.), the respective armies will not be aggressive towards you. This can be a great help if you want one specific faction to attack you.
Requirements: 70 Ranged, 40+ Prayer, high Defence or a Super defence potion.
Recommended items:
Dragonhide or Karil's
Mith Grapple (to enter Armadyl's Eyrie)
Diamond bolts (e)
Karil's crossbow
Prayer potion
Super restore potions
Sharks (Highly recommended)
Recommended Strategy:
When entering the war room with a team of 3-5 people it is best to kill the 3 officers before approaching General Kree'arra. These three officers are the ones that deal the most damage, although Kree'arra will still multi-attack you. You must keep protect from range on throughout the whole battle, or Kree'arra can hit 78's on you with his ranged attack . He will still attack you using melee but these attacks only deal a maximum of 30 damage. We strongly recommend that you do not solo Kree'arra.
If you go with a larger team the best strategy is to have a few members distract the officers while the others deal with the General. By distracting those officers you greatly reduce the damage taken. They will however still switch targets and therefor keep attacking your other teammembers.
Requirements: 70 strength, 40+ prayer, high defence and hitpoints are all HIGHLY RECOMMENDED.
Recommended items:
A Hammer is needed to enter this area of the Dungeon.
For meleers: Armour (rune or better), a weapon (DDS for specials, whip for regular attacks) and a super potion set. A set of Guthan's armour will allow you to stay longer, if you're prepared to risk it.
For rangers: Black dragonhide (if you don't have 70 ranging, don't come as a ranger), rune crossbow, ruby bolts (e) and/or rune bolts. A Dark Bow and Dragon Arrows is very useful if you can afford it.
For both: Hammer, rope (first time only), restore potion (incase a Gorak lowers your stats), prayer potions (depending on your prayer level and the size of your team. Two should be enough). Fill the rest of your inventory with food (or Saradomin Brews + Super Restores).
A team of 5 people or more is highly recommended. Any less and it takes a long time to kill Graardor, and you'll only get in a few kills every run. Seeing as you have to kill 40 followers every time, you want to maximize your kills.
DO NOT GO ALONE. ONLY BRING ITEMS YOU ARE PREPARED TO LOSE. The God Wars dungeon is one of the most dangerous places in RuneScape. Don't take it too lightly.
Recommended strategy:
To enter the boss room, you must first kill 40 followers of Bandos. I recommend either killing Hobgoblins in the north of the main room or killing Goblins and Hobgoblins in the west. Use prayer to save food: you can recharge it when you reach the boss area. Once you and your team mates have all 40 kills, stand on the safe spot just south of the Bandos door (you're protected by an old battering ram).
Make sure you have 20 prayer points. Put on mage protect (for meleers) or melee protect (for rangers) and hammer the door. Run north and then east to General Graardor's room, and pass through the door. You'll notice your kill count is drained: if you leave you can't re-enter.
As soon as you enter, turn PROTECT FROM MISSILES on. It should be on at all times when Graardor is alive. Ignore the Sergeants: it takes them about 2 seconds to spawn, the only way to stop them is to kill the general.
Graardor has 2 attacks: melee and range. His melee attack can hit 60 (possibly more), and his range attack is strong too. The melee attack, however, is single target, where as the range attack hits ALL players in the room.
During the fight you have 3 concerns:
- Sergeant Steelwill's magic (high risk)
- General Graardor's melee attack (high risk)
- Sergeant Strongstack's melee attack (low risk)
The range attacks of Graardor and Grimspike are no risk because you have Protect from Missiles on.
Steelwill will switch targets alot, hitting as many people as he can with his magic attacks. If he targets you, watch your hitpoints and keep them above 70. He should switch targets after a few hits.
If Graardor picks you as his melee target, take a few steps away and he should switch, and then start hitting again. If he hits you hard, EAT! Alternatively, if your team is small, you could switch to Protect from Melee until he switches targets. Be careful: you will take damage from his ranged attacks.
Your hitpoints should always be above 70, otherwise you're in danger of being one-hit.
As for Strongstack (melee) and Grimspike (range), they pose little threat. Strongstack might hit you fairly high (50+), but as he uses melee it's easy to run and eat. As for Grimspike, he's harmless since you're praying range protect.
You can use the altar once every 10 minutes, so use your prayer wisely. If you run out, you're done for. If you only use Protect from Missiles and your team is quick at killing Graardor you should manage through 10 minutes and still have prayer left.
If you have a set of Guthan's, use it to heal on the sergeants once Graardor is dead.
We do not have a strategy up at the moment, sorry. If you wish to submit one, go to the forums and submit in the Quests, Games, and Mini Quests Guides area.
DO NOT GO ALONE AND ALWAYS KEEP AN EYE ON YOUR HEALTH AND PRAYER!
Recommended items:
Climbing boots
Whip and DDS
Dragonhide or Karil's
Helm of Neitiznot
Super set
3-4 Prayer potions/Super restores
Super anti-poison
Sharks (Highly recommended)
Any cape that gives defence bonuses
Strategy to get 40 Kill count:
Go to a populated world, like world 6 or 18, and kill the imps for quick kills. After acquiring 40 kill count, head on to your normal world and stop at the door to the General. Go over an inventory and team overview to see if everyone is ready. Overviews with teams are needed greatly to insure that everyone knows what to do before they enter, especially the new battlers.
Strategy within the domain:
First off, pot up outside the door and turn on Protect from Melee (Keep this on at all times when fighting K'ril Tsutsaroth and Tstanon Karlak (which he is near the General fighting by his side at all times).
When you enter the war room, run towards the altar wall and take out your dds and special the General, and only the general right now. Always watch your health when fighting him! He has been known to hit through prayer and hard and poison you (which the anti-poison protects you for a while)! Keep an eye on your prayer and health at all times.
When the General is dead, move on to Tstanon Karlak (145). Continue to use the Protect from Melee prayer on Tstanon and remember to keep an eye on your prayer and health. Tstanon isn't a very tough one to take down due to the face he's just an officer that fights anyone who is near him.
After killing Tstanon, move on to Balfrug Kreeyath (159). Balfrug is the magic type of the officers and shouldn't be taken lightly! Be sure to turn on Protect from Mage while fighting him at all times.
After Balfrug, Zakl'n Gritch (142) is up next! Zakl'n is the range type of the officers and the last of them that you should kill. Always keep Protect from Range on and watch your prayer so it doesn't go off.
Using the altar for more kills:
Now the altar can only be used once every 10 minutes and can't be used during combat, so use it sparingly! Normally after your first battle you can use it, but each time after that you must dose up using your prayer potions or super restores.
Banking after runs:
Banking after runs isn't advised for large teams due to the fact that it would take forever to accomplish anything in a matter of time. Bring enough supplies to last you a good two or three kills.
Aftermath
Once you've gotten all the shards, you can join the three pieces together in any order to reforge it. This requires a Smithing level of 80 to do. Congratulations, you are now in posession of the most powerful sword in RuneScape! It requires an Attack level of 75 to wield, and the stats are:
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